Hi everyone,
It has been now almost ten years (!) that I began to build on a fictionnal circuit for GP4, San Giltz Speedway. I finally found the time to finish it and I decided to release it. As you will see, given that I didn't know anything about 3D modeling when I began, it is not perfect, and probably not as good as the numerous beautiful projects released by GP4 community. Looking back, I can confirm that SketchUp is not the most appropriate software to do modeling, even if the result is not so bad :). Anyway, I hope you will enjoy the track.
San Giltz Speedway is a fictional Formula 1 track comprising three layouts: International, Oval and National.
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Screenshots:
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Oval paddock:
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Oval turn 3:
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International and National pitlane:
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I will post more screenshots of my track in the next days.
Given that I still have some permission requests pending for using some objects or textures, I won't release my track immediately. For now, I didn't succeed to contact the following people that are not active (since a long time for some):
- Chris Schaller, Martin Schubert (Objects and textures from Istanbul 2006)
- Mariob & Tony (Objects and textures from Le Mans Bugatti 2006)
More news to come :)
It has been now almost ten years (!) that I began to build on a fictionnal circuit for GP4, San Giltz Speedway. I finally found the time to finish it and I decided to release it. As you will see, given that I didn't know anything about 3D modeling when I began, it is not perfect, and probably not as good as the numerous beautiful projects released by GP4 community. Looking back, I can confirm that SketchUp is not the most appropriate software to do modeling, even if the result is not so bad :). Anyway, I hope you will enjoy the track.
San Giltz Speedway is a fictional Formula 1 track comprising three layouts: International, Oval and National.

Screenshots:

Oval paddock:
Oval turn 3:
International and National pitlane:
I will post more screenshots of my track in the next days.
Given that I still have some permission requests pending for using some objects or textures, I won't release my track immediately. For now, I didn't succeed to contact the following people that are not active (since a long time for some):
- Chris Schaller, Martin Schubert (Objects and textures from Istanbul 2006)
- Mariob & Tony (Objects and textures from Le Mans Bugatti 2006)
More news to come :)