Hi guys,
Today I would like to introduce you to a heavily-remastered version of ToJepo's excellent version of Mount Panorama.
Without much further ado, please find the download link below.
DOWNLOAD LINK: [www.mediafire.com]
Here's the intro to the 2011 Bathurst 1000 to get you in the mood (one of the best intros ever made IMHO):
[www.youtube.com]
And here's the short preview released earlier:
[www.youtube.com]
(Sorry for the low FPS, the recording software was a bit too much for my good old CPU. Edit: Try 1.25 speed.)
Not only is Bathurst one of the top 3 race tracks in the world, ToJepo did a splendid work in recreating its layout and undulations to the tiniest of details as well, something which I hold dearest in a simulated track. You know I'm hell bent on accuracy and this is probably more accurate than what I could've created.
Still, a lot of things could've used some much-needed improvement outside the white lines - and this is what I've fixed in v2.0.
- New post-2007 lower and red-and-white kerbs
- Realigned walls and/or asphalt run-offs at Hell Corner, Griffin's Bend, Skyline, Forrest's Elbow, The Chase and Murray's Corner
- New improved CC-line
- New realistic track cameras
- New car setup and magic data
ToJepo was kind enough to allow me to release this package on my own and I would like to take this opportunity to thank him for that once again. This marvel wouldn't exist without him.
Cheers,
Atticus
Today I would like to introduce you to a heavily-remastered version of ToJepo's excellent version of Mount Panorama.
Without much further ado, please find the download link below.
DOWNLOAD LINK: [www.mediafire.com]
Here's the intro to the 2011 Bathurst 1000 to get you in the mood (one of the best intros ever made IMHO):
[www.youtube.com]
And here's the short preview released earlier:
[www.youtube.com]
(Sorry for the low FPS, the recording software was a bit too much for my good old CPU. Edit: Try 1.25 speed.)
Not only is Bathurst one of the top 3 race tracks in the world, ToJepo did a splendid work in recreating its layout and undulations to the tiniest of details as well, something which I hold dearest in a simulated track. You know I'm hell bent on accuracy and this is probably more accurate than what I could've created.
Still, a lot of things could've used some much-needed improvement outside the white lines - and this is what I've fixed in v2.0.
- New post-2007 lower and red-and-white kerbs
- Realigned walls and/or asphalt run-offs at Hell Corner, Griffin's Bend, Skyline, Forrest's Elbow, The Chase and Murray's Corner
- New improved CC-line
- New realistic track cameras
- New car setup and magic data
ToJepo was kind enough to allow me to release this package on my own and I would like to take this opportunity to thank him for that once again. This marvel wouldn't exist without him.
Cheers,
Atticus