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Car shape can't be saved in the GP4buider - need help (6 replies)

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Maybe this issue had already been discussed before here , if so I'm sorry for that . I converted some shapes from rfactor using zmodeler and they are really huge ( about 140000 vertices and size of 5 MB ) . I can open in the GP4builder but , because of the size and polycount , can't be saved ( too many faces/vertices per scene ) . I deleted some objects which could not be visible in game but the problem persists . How can I reduce the size and polycount of the shape in order to save the .gp4 file in the GP4builder ?
Thanks in advance

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