Maybe this issue had already been discussed before here , if so I'm sorry for that . I converted some shapes from rfactor using zmodeler and they are really huge ( about 140000 vertices and size of 5 MB ) . I can open in the GP4builder but , because of the size and polycount , can't be saved ( too many faces/vertices per scene ) . I deleted some objects which could not be visible in game but the problem persists . How can I reduce the size and polycount of the shape in order to save the .gp4 file in the GP4builder ?
Thanks in advance
Thanks in advance