Imagine how happy I was, when I saw the outcome of my work: I imported a *.gp4 file into ZModeler, modified the shape moderately albeit successfully and exported it as *.gp4, put it into the game and off I went.
As you canny and experienced car modders already know, there was no texture on the car. Right :). So I went back to ZModeler and here I am, not knowing how to handle the program feature Material Editor. Anyone willing to help me out with a step-to-step instruction?
Maybe I stand on my own feet, not accepting the logic of the program, that the car looses its already existing textures, when I'm only importing and exporting it, hm?
I'd rather be extremely grateful for any help
Karl
As you canny and experienced car modders already know, there was no texture on the car. Right :). So I went back to ZModeler and here I am, not knowing how to handle the program feature Material Editor. Anyone willing to help me out with a step-to-step instruction?
Maybe I stand on my own feet, not accepting the logic of the program, that the car looses its already existing textures, when I'm only importing and exporting it, hm?
I'd rather be extremely grateful for any help
Karl