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[Request] Batch Magic Data Patcher

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Hey everyone,

Can I ask if any of the coders amongst us would be interested in helping me out with creating a batch magic data patcher application? I basically just need to be able to run CMagic or equivalent in command line mode, it would REALLY help me out producing stuff this year.

Thanks in advance for any help!

Reflections on the car

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Hi, how can I activate reflections on the car? I tried to go to graphics, advanced and put on the reflections but nothing

GP4 on keyboard

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Hello there!

So, I was deeply devoted to GP2, for me it was absolutely ultimate F1 simulation, and thanx to the GP2 community I kept playing it for a really long time.
Now I wanted to try the last Crammond's GP series - GP4, and I am quite dissapointed - not about the graphics or simulation, but about the controling the game over keyboard - I am keyboard user and I intend to stay that, so here's the question:

I am having huge problems handling the car in wet conditions. Does that mean that keyboard days are over for this game? If not, I'd be very greatful if someone gave me some directions about setting the car for better handling (especially the braking part). I know there is lots of mods and patches, but I am not familiar with them and I woulnd't even know what to look for in such a big database, so I would as well appreciate helping me to choose the essential ones... Right now I'm running a game that I downloaded from gp4central website (Grand Prix 4 v1.02 (patched) (inc. GPxPatch v4.44)).

So much for now. I hope someone answers my questions. Take care and keep up the good work!

p.s: oh yeah, and why does the mechanic keep sending me back to the pit stop after the first lap - even in free practice?

Red Bull RB14 - Released (8 replies)

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The second team of the family. The RB14 as saw in Melbourne.
Coordinates for tyres and helmet are in the RaR file.

Now back at the track modding with the Paul Ricard if I want to have a beta version (without the race adverts) before the event.

Download link: [www.mediafire.com]

Enjoy!!







Performance Editor (no replies)

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Hi guys is any chance someone can send me a version of Performance editor tool please?I tried to download it and installed Java but I can't open it.
Thanks in advance

tyres problem

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Hi guys, anyone has my same problem? Wet tyres with the darker blue strip by excalibur doesn't rotate at high speed



thanks.

Toro Rosso STR13 V1 - Released

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My 13th Toro Rosso... a long way ;)

Tweaker coordinates included in the rar file.

Enjoy!!

Download link : [www.mediafire.com]






COURAGE C34


GP3 Formula 1 2018 Beta carset

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All credit and big thanks to original authors:

- cars, cockpits and helmets by Orloff

- artwork for GP4 by rracunis

- compilation by drafi5

- smaller adjustments/additions by shlund

This is just a beta/workfile (my personal) and some items need to be done (some box banners, grid cars etc)... Performance is set according to GP Melbourne and must be set anew after each GP.

MOD 2018

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Hi,

do you know where I can find the mod 2018 ?

like every year, I look forward to updates stables and circuits.

and every year, you are doing great work.

GP3 CD Trouble

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This might be interesting to you, if you cannot get past the "insert CD screen" in GP3-2000. All of a sudden, this beautiful game asked for a CD in the CD-Rom drive, which it never did before (have been playing it for years). For sure I use the decrypted exe file, which has always worked. So what has changed on my computer lately? Last week, I removed the CD-Rom drive to use the data cable for another hard drive. This was the problem, as there was no CD-Rom drive present, it prevented GP3 from starting. After reinserting one, the game worked perfectly.

Re: How can I change the skins and helmets in Gp4?

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I've played Gp3 for many years until january, but now I'm playing Gp4. I really want to know how can I change the car skins, helmets and insert Pirelli Tyres.

Can anyone help me?

british racing cars

Super P1 Series - Coming soon

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Fictional mod Super P1 Series. Based on the cars of Le Mans P1.

Real cars (with real and fictitious skins) and fictitious cars, (only cars P1 in this mod)

4 different skins for each car. In championship mode CSM uses 4 different cars.wad. Change cars without leaving the GP4

wad 1, for races 1 to 6
wad 2. for races from 7 to 12 (except race 10)
wad 3. for Special Event (you can put Le Mans in slot 10 in your package of tracks)
wad 4 for races from 13 to 17

You can always edit and assemble the combination in your own way

Real cars:
Porsche - Audi - Toyota - Nissan - Peugeot - Oreca

Fictional cars:
Mercedes Benz - Cadillac - Bentley - Volvo - Mazda

Additional cars:
Lotus - ByKolles


Example of the 4 wads in the fictional Mazda and Volvo

MAZDA






VOLVO

MDBSnake helmet shape request

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Guys

Does anyone have a set of the older MDBSnake Arai GP-5 helmet shapes which included options with a wing or without and with or without transparent wings, that they could send me a link for

Thanks

RELEASED: Megapatch F3000 1989

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Hi everyone

I am getting quite close to finishing my megapatch for 1989's F3000 season. It started it in about 2010 but it always fell to the bottom of the list as I had to do it from scratch. Even all the car skins and most of the helmets. I have just got to do the track arts and a few track jams.

Its already looking good. I hope to complete it this month.

Its a great year with tracks like Pau (one of the best ever made for GP3) Enna, Birmingham and Vallalunga.

There are so many drivers that reached F1 including Alesi, Donnelly, Hill, Lehto, Comas, Katayama, Blundell and Bernard and a few less known drivers.

I think you are gonna like it!

Elio

GPGSL-3 - Thank you!!

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They were just over 11 years. And this is reason enough to thank all of you, who supported and joined GPGSL-3.

In all, counting the performance races and the two special races, with guests, were 235 stages. It's a lot, is not it?

There were 42 teams. More than 70 drivers. That helped build GPGSL-3 history.

The first part ends here. Who knows, the story can not continue?

To all of you, thank you!!

GPGSL S12 - Team Launch Thread

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Ladies and Gentlemen, start your paint shops!

It's that time of the year again! Day and night work to get the contender ready for next season and cruelsome critics that spot every oh so minor flaw ... didn't we all wait for it? Let's get ready to rrrrruuuuuuummmbbbblllleeeeeeeee!

GERMAN F3 CHAMPIONSHIP 1995

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[share-your-photo.com]
[www.mediafire.com]

Tired from converting sportscars I recently made a conversion of a F3 car, modified to 1995 specifications (not perfect but similar... ;))
the actual file is Team WTS (R. Schumacher and T. Coronel) - other teams may follow...

Some GP4 questions (underfloor issue, quali length, Xbox 360 controller)

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Hi! I'm new to Grand Prix 4, having played Grand Prix 3 years ago. I've got it working, seemingly smoothly, on Windows 10 and have been trying a couple of things.

I have some questions that I didn't immediately find an answer to (some of them I tried Googling a fair bit). That might mean there isn't an answer, but maybe somebody can help? Thank you!

1. I've been running the Talladega track, which runs absolutely fine, but for some reason the bottom of the car lights up under incredible strain when hitting faster speeds. This seems to happen to the human car a lot, but not the computer car so much, so it makes it impossible to be as fast as the CPU even in rookie mode. Is there any explanation for this, or perhaps something in a physics file I can change to allow me to run this track? I've not messed with any physics files and I know I used to install one in GP3. (I'm also having trouble getting another oval, Elimeno, to work, I've posted in its own thread)

2. Is there any way to set Qualifying to over 60 minutes long? I know GPxPatch can extend a race experimentally, but not sure if any tools can increase the qualifying timer. Or even stalling the timer somehow, so it won't count down. It'd be really good to be able to do this.

3. I'm using an Xbox 360 controller at the moment (no wheel right now), which I've got working in terms of acceleration/braking/steering. Is there any way to map specific keyboard commands to the buttons on the control, in GPxPatch or some other software?

4. Likewise, any reason the CPU can seemingly go so much faster even in rookie mode? I feel unable to catch a CPU car both on keyboard and a controller, even with all aids on. I'm wondering if I've configured something wrong? I feel like setting to the easiest mode should make some of the CPUs pretty easy to pass, but they're not on the default tracks.

I'm cars I've added, mostly based around the Toyota TF108, if it helps. (But I've not changed any physics or other game behaviour files, maybe that's my problem for 1 and 4, I don't know.)

Thank you for any help! :)
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