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Been away from sim racing for years... what does everyone use now?

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Topic title says it all really - I haven't done sim racing since about 2008, and I'm completely out of touch with what people do now. What sims do people use today? Which ones have a decent online community? It probably doesn't help that I only have a cheap computer (I've always begrudged spending a lot of money on these!), so at the minute I can only really play the older ones. Is rFactor 1 still popular, or have people moved on? (I guess just asking that question shows how long it's been ;))

What about wheels? I still have my old Logitech Momo, but what better ones have come out since?

Looking forward to hearing what has changed. I can't wait to get back into it - it's been far too long. :)

2016 CSM Mod + Track Pack on Windows 10

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hi all,

I have recently posted (perhaps in the wrong thread) problems that I am encountering with my GP4. Just to make it clear my GP4 together with ZaZ Tools CSM+TSM ran perfectly, even though my PC 'Auto Updated from Win 7 64bit to Win 10....... As I am not an I.T. expert I do not play with the settings, as it is not my expertise, & as I had my 'Auto Updates ON' my PC had its Operating system auto update to Win 10 :-O

Thanks to phantaman (who created this 2016 mod) I have downloaded 2016 CSM Mod together with the TrackPack.

Anyway, the problem is here;

I am not sure if this particular mod runs in a different resolution to my other already installed CSM mods. When I run GP4 through CSM & selecting 2016 mod, I immediately notice that the screen resolution changes to 'something less/inferior than I have' (less clear - resolutionwise), anyway I can hear the sound & music of the game in the background ONLY, WITHOUT any 'video' ...... In short, GP4+CSM Mod 2016 seems to be running, but no graphics (video) at all!

My default monitor resolution is 1920 x 1080 (recommended settings)

When I run GP4 + CSM 2013 mod I have the following settings through CSM Mof Configurables = Screen Resolution 1280 x 960
Once I have GP4 + CSM running, & I go to graphics settings (inside the GP4 whilst GP4 is running, the resolution that I have selected is 1280 x 1024

So far so good, as GP4 + CSM any mod runs perfectly!

Here are the screenshots;

My 2013 CSM Mod selected;



Next image shows the Screen Resolution I have in CSM Mod Configurables for 2013 Mod



So far so good, no problems with 2013 mod or any other mod previously installed.


The problems starts below with 2016 mod, & i am not sure if I have done somethings wrong during installation or I have some wrong settings;




Next two images show the Screen Resolution choice I have in CSM Mod Configurables for 2016 Mod, starting from 'Use f1 graphics.cfg all the way drop down'



&




Another comment to add in Mod configurables (when selecting 2016 mod), for some reason when I select 2016 Mod, the 2016 Trackpack is being selected automatically, with the name 'Mod defined (2016a.ini)' - perhaps different to what or how I do select different trackpacks......

Apologies for this long thread, I excuse myself beforehand, perhaps I did not explain myself clearly in previous posts.

I appreciate if someone could sort my problem please.

thanks in advance (G)

GP4 Central

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Hi,

I was wondering when GP4 Central will be back up? As I want to download the game from there and play it. If any other alternative site has the game I would appreciate it.

Thanks

Kind regards

Editing anim.wad file?

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I have been wondering if it is at all possible to edit the anim.wad file to match cars.wad file.

I think this is possible as I downloaded a few years ago a 2010 package containing a 2010 season cars.wad file plus a matching anim.wad file.

If this is possible, could someone please send me a very detailed set of instructions on the process.
Note that I don't use ZaZtools, I have Photoshop, wadupdater, texresizer 3.4 as I am a novice editor. I only edited cars.wad so far to match the 2016 season.

Brexit

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So - it's actually happening!

I admit I find it surprising. I voted Leave, because I didn't feel particularly strongly either way, but I decided that when in doubt, a change is probably good. But I thought that most people would vote for the safe option, and it was both surprising and interesting that overall they didn't.

Now there's talk of a General Election, and another Independence Referendum in Scotland too... It's going to be interesting to see how things play out over the next few months.

mod karts

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Hello everyone, I look for the kart mod. can you help me ?

all links do not work. ;-(

GP4 freezes - need help

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I have had a weird problem since I have formatted my laptop . After the CSM loads the game properly ( any MOD ) , I press any key and the game freezes but it doesn't crash , coming back to the desktop .
Please any help is most welcome .
Thanks in advance

Champs Elysees - Tour D'Honneur


CART 1999

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Hi
Im looking for CART 1999

Thanks
Michel

[Tutorial] - How to add and use backfire into GP4? (8 replies)

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Tools/ materials needed:
- Zmodeler and GP4Builder
- Backfires_GP4 files (.z3d files for F1 and for DTM + Textures)= Download Link

Step 1: Merge the backfire object with your F1 scene and move it until the backfire square is just behind the exhaust object.




Step 2: Once your backfire object is set correctly regarding the exhaust, hide all your objects, excepted the backfire object and the rear_light_on object. Select the 2 objects and click on Create/ Objects/ Uniteselect and click left on one of the 2 objects. Then, rename the new object as: rear_light_on




Step 3: Export your car into .gp4 format and open it into GP4Builder. On the Menu bar, click on Action / Sort car objects and save your car.



It is done! Your car is ready to use the backfire feature....





Now, into the Backfire textures folder, you will find 2 subfolders: "With backfire" and "Without backfire"
What does it mean?:

- With backfire means that you can use the backfire feature using this texture. In game, when you brake, rear_light brake and backfire will be enabled.

How the rear_light_on object work into the game? The rear_light_on object will be visible when you brake or always visible in wet conditions. What is important to know is that, in order to be visible, the alpha layer of the backfire texture must be white to be seen. All black alpha parts will not show the object in game.

"with backfire", alpha layer texture:



- Without backfire means that backfire feature will be disabled in game. In game, when you brake, rear_light brake will work but not the backfire.

"Without backfire", alpha layer texture:



In game:

"Without backfire" texture - dry conditions when you brake:


"Without backfire" texture - wet conditions, when you brake:




"With backfire" texture - dry conditions, when you brake:


"With backfire" texture - wet conditions, whatever you brake or not:


As you can see, the rear_light_on object is always enabled in wet conditions, so rear_light brake and backfire are always visible, too... you can't change this as it is coded into the source code of the game.

Maybe there is a way, for CSM mods, to use the "with backfire texture" for dry conditions and "without backfire" texture in wet conditions...

Anyway, I hope that you will like this feature and that this little tutorial will help you to add the backfire feature into your future works. It brings a little touch of realism into the game...

Grand Prix 3 Purple Tyre Fix [Download]

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If you have pink or purple stripes on the tyres, download this zip. Copy the contents inside the main Grand Prix 3 folder and replace files when prompted.
[www.the-fastlane.co.uk]


This fix correctly re-aligns the treads, which are actually in the wrong place in the BMP. Normally people recommend you just paint the purple bits black however that was not a good enough fix for me.

Examples


I'm aware GP3 is essentially a dead and buried game but it doesn't have to be. Not finding fixes to simple problems that have been around since the game came out has done my head in!

Qualy modify

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Hi everybody!
My goal is to have a qualy that are like the GPGSL, (11 Car on the track, max of 6 laps)
what i have to modify in Csm to have something like that?
thanks

How to launch CSM with gp4.exe modified?

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Hi guys,

It seems that it is possible to launch CSM with a modified gp4.exe, as Turbo Lover said, by changing this line into CarSet Manager.ini file (Zaz GP4 Tools/ Settings installation folder):
OriginalEXECheck=1

Unfortunately, when I open the Carset Manager.ini file, I don't have this line. So, I have added it into the ini.file but when I launch CSM, it tells me that the gp4.exe is not the original etc... again...
Is the line correctly edited? Should it be added between 2 specifics other lines?

Quote

Settings]
Updatepath=HTTP://files.vadertrophy.com/zaz/csm/1.26/Stable/
AllowDominantTrackProfiles=1
Use DirectX 8.0=1
Gp4 Path=C:\Program Files (x86)\Infogrames\Grand Prix 4\
Gp4exe=GP4.exe
CarsetPath=C:\Program Files (x86)\Infogrames\Grand Prix 4\Gpsaves\Carsets\
Carset Loaded=False
ProcessorPriority=Normal
Last Carset=
OriginalEXECheck=1

Logitect profiler not working under windows 10?

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I tried to install logitech profiler for my steering wheel G27 but it's not installing under windows 10? (N)

Problem with TeamEditor

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Hi guys, i have a strange problem with TeamEditor since when i installed the new mercedes w07 by RSCT in my cars.wad: it works fine when i select all the other cars but when i select mercedes slot it gives me these errors (Erreur E/S 998, Operation de pointeur incorrecte) and then i have to close the program.
It's strange to me 'cause TeamEditor works fine with all the other cars.wad i use, i have this problem only with the new mercedes installed.

any idea?
anyone have same or similar problem?

thanks.

The Official 2016 European Grand Prix Thread ***Spoilers***

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Fri 17 – Sun 19 Jun 2016
2016 FORMULA 1 GRAND PRIX OF EUROPE
Baku

Baku City Circuit - Onboard with Gulhuseyn Abdullayev

Baku City Circuit F1 2016

Le Mans 24H 2016

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Hi all,

Hereby kindly a link for Le Mans spotterguide 2016: [www.spotterguides.com]

Perhaps an inspiration for painters/carmakers... ;-) :-)

Jordan 191 a practice model by Dutch_Can

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Hey everybody


It's been a long time since I have been here but this was the first site I ever went to ( I think even when I was still playing GP2)
Anyways I started modelling again and I did so with the Jordan 191, Now I know that there is already a model out of this car but it is more of a practice for me.
It would be nice if I could get some pinpoints from the seasoned modellers cause I am sure I made mistakes a long the way.

Here is some previews it is still work in progress.






And one without the wireframe

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