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Zmodeler help - getting UV map into the square

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Hoping for some help from the GPG team, I am following these instructions I found in another thread:

Check that your mapping for each material (texture) is correctly set into the UVMapping square:
    [*] ...Select your model into object mode, click on Faces mode (then Select/ None/ right-click into the window).
    [*] ...Then, Select/ by material/ choose one of your material assigned and choose Surface/ mapping/ Assign UV (SEL option must be activated), left-click on one of your selected faces in red.
    [*] ...Finally, select UVMapper as a view on your main window. You should see the UVMapping of your selected texture. Be sure that your whole mapping is into the UVMapping square.
Check this for each texture.


I can get up to the bit I've made red - I can see in the UV mapper view that the mapping is sitting just outside of the square, but I can't figure out how to move the mapping into it. I know it will be very easy but I can't figure it out. Help please!

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