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Performance Editor

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Hi guys is any chance someone can send me a version of Performance editor tool please?I tried to download it and installed Java but I can't open it.
Thanks in advance

CSM doesn't work (4 replies)

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Hi everybody

I made a new full-reinstallation of the game and i'd properly deleted and cleaned registry. After the installation of Zaz Tools, when i'm launching CSM, the program open and a message "CSMGUI126 stopped working" appears. The program is also closed.

Has someone an idea about this issue ?

Thanks

Note: my PC runs under Win10

The GPGSL needs you! Interested? Click here! (no replies)

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The GrandPrixGames SuperLeague is an AI based series using the SMD ZG01 & 02 (with low and high nose variations) models. Races are run by one of the race directors. You don't have to drive yourself, the computers decide the results. Going into its 12th season, the GPGSL is one of (if not the) oldest GP4-based racing leagues. Even the more important it is that the series is constantly filled with new and motivated participants to keep it alive and running.

So, interested? Here is a short version of what you need to get started:

1. Have a personal helmet design ready. What? You're not an artist and don't know how to do it? Don't worry! Just ask politely for help in the GPGSL thread and there'll be plenty of experienced designers willing to help you out with help or actual designs.

2. Now that you're set up with a helmet, you need a cool ride to go along with it! Lucky for you, there are many empty seats waiting to be filled right now! Just check the team list below for vacant seats and contact one or more team owners (you can click directly on their nickname to PM them) with the request to fill a seat. Attention though! You are only allowed to fill one seat at a time, so if you and a team owner come to an agreement, it is binding!

3. Your new team owner will get you set with further information. Most crucially, you should have a quick look over the rules in the respective GPGSL season thread to know what you're expected to do as a driver in the GPGSL. Don't worry, you don't need to know them by heart! We know the rules section is long and this should be fun and not work, but to keep this funny for everybody, a few rules are necessary. So take some 10 minutes in a free moment and scan them. If you have further questions about them, your team owner will be able to answer them.

4. You're still not sure if you want to join the GPGSL? Shush! You want! But to convince you even further, check out the GPGSL wiki from the link below to find extra information on the best GP4 AI-based race series ... next to the GPG Nations Cup, of course ;-)

GPG Super League Wiki Page

GPGSL Season 12 Official Topic

The GPGSL needs you! Interested? Click here! (no replies)

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The GrandPrixGames SuperLeague is an AI based series using the SMD ZG01 & 02 (with low and high nose variations) models. Races are run by one of the race directors. You don't have to drive yourself, the computers decide the results. Going into its 12th season, the GPGSL is one of (if not the) oldest GP4-based racing leagues. Even the more important it is that the series is constantly filled with new and motivated participants to keep it alive and running.

So, interested? Here is a short version of what you need to get started:

1. Have a personal helmet design ready. What? You're not an artist and don't know how to do it? Don't worry! Just ask politely for help in the GPGSL thread and there'll be plenty of experienced designers willing to help you out with help or actual designs.

2. Now that you're set up with a helmet, you need a cool ride to go along with it! Lucky for you, there are many empty seats waiting to be filled right now! Just check the team list below for vacant seats and contact one or more team owners (you can click directly on their nickname to PM them) with the request to fill a seat. Attention though! You are only allowed to fill one seat at a time, so if you and a team owner come to an agreement, it is binding!

3. Your new team owner will get you set with further information. Most crucially, you should have a quick look over the rules in the respective GPGSL season thread to know what you're expected to do as a driver in the GPGSL. Don't worry, you don't need to know them by heart! We know the rules section is long and this should be fun and not work, but to keep this funny for everybody, a few rules are necessary. So take some 10 minutes in a free moment and scan them. If you have further questions about them, your team owner will be able to answer them.

4. You're still not sure if you want to join the GPGSL? Shush! You want! But to convince you even further, check out the GPGSL wiki from the link below to find extra information on the best GP4 AI-based race series ... next to the GPG Nations Cup, of course ;-)

GPG Super League Wiki Page

GPGSL Season 12 Official Topic

Real quick topic - GP3 Pit&Lap editor request. (1 reply)

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If you have it, send it to - thrashmands@inbox.lv

Tried looking for it around the internet - either couldn't find it or the ones I found didn't have a working link. Dunno anymore where did I find it last time.

GP3 Formula 1 2018 Beta carset

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All credit and big thanks to original authors:

- cars, cockpits and helmets by Orloff

- artwork for GP4 by rracunis

- compilation by drafi5

- smaller adjustments/additions by shlund

This is just a beta/workfile (my personal) and some items need to be done (some box banners, grid cars etc)... Performance is set according to GP Melbourne and must be set anew after each GP.

MOD 2018

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Hi,

do you know where I can find the mod 2018 ?

like every year, I look forward to updates stables and circuits.

and every year, you are doing great work.

GP3 CD Trouble

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This might be interesting to you, if you cannot get past the "insert CD screen" in GP3-2000. All of a sudden, this beautiful game asked for a CD in the CD-Rom drive, which it never did before (have been playing it for years). For sure I use the decrypted exe file, which has always worked. So what has changed on my computer lately? Last week, I removed the CD-Rom drive to use the data cable for another hard drive. This was the problem, as there was no CD-Rom drive present, it prevented GP3 from starting. After reinserting one, the game worked perfectly.

Re: How can I change the skins and helmets in Gp4?

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I've played Gp3 for many years until january, but now I'm playing Gp4. I really want to know how can I change the car skins, helmets and insert Pirelli Tyres.

Can anyone help me?

british racing cars

Super P1 Series - Coming soon

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Fictional mod Super P1 Series. Based on the cars of Le Mans P1.

Real cars (with real and fictitious skins) and fictitious cars, (only cars P1 in this mod)

4 different skins for each car. In championship mode CSM uses 4 different cars.wad. Change cars without leaving the GP4

wad 1, for races 1 to 6
wad 2. for races from 7 to 12 (except race 10)
wad 3. for Special Event (you can put Le Mans in slot 10 in your package of tracks)
wad 4 for races from 13 to 17

You can always edit and assemble the combination in your own way

Real cars:
Porsche - Audi - Toyota - Nissan - Peugeot - Oreca

Fictional cars:
Mercedes Benz - Cadillac - Bentley - Volvo - Mazda

Additional cars:
Lotus - ByKolles


Example of the 4 wads in the fictional Mazda and Volvo

MAZDA






VOLVO

MDBSnake helmet shape request

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Guys

Does anyone have a set of the older MDBSnake Arai GP-5 helmet shapes which included options with a wing or without and with or without transparent wings, that they could send me a link for

Thanks

RELEASED: Megapatch F3000 1989

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Hi everyone

I am getting quite close to finishing my megapatch for 1989's F3000 season. It started it in about 2010 but it always fell to the bottom of the list as I had to do it from scratch. Even all the car skins and most of the helmets. I have just got to do the track arts and a few track jams.

Its already looking good. I hope to complete it this month.

Its a great year with tracks like Pau (one of the best ever made for GP3) Enna, Birmingham and Vallalunga.

There are so many drivers that reached F1 including Alesi, Donnelly, Hill, Lehto, Comas, Katayama, Blundell and Bernard and a few less known drivers.

I think you are gonna like it!

Elio

GPGSL-3 - Thank you!!

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They were just over 11 years. And this is reason enough to thank all of you, who supported and joined GPGSL-3.

In all, counting the performance races and the two special races, with guests, were 235 stages. It's a lot, is not it?

There were 42 teams. More than 70 drivers. That helped build GPGSL-3 history.

The first part ends here. Who knows, the story can not continue?

To all of you, thank you!!

GPGSL S12 - Team Launch Thread

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Ladies and Gentlemen, start your paint shops!

It's that time of the year again! Day and night work to get the contender ready for next season and cruelsome critics that spot every oh so minor flaw ... didn't we all wait for it? Let's get ready to rrrrruuuuuuummmbbbblllleeeeeeeee!

GERMAN F3 CHAMPIONSHIP 1995

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[share-your-photo.com]
[www.mediafire.com]

Tired from converting sportscars I recently made a conversion of a F3 car, modified to 1995 specifications (not perfect but similar... ;))
the actual file is Team WTS (R. Schumacher and T. Coronel) - other teams may follow...

Some GP4 questions (underfloor issue, quali length, Xbox 360 controller)

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Hi! I'm new to Grand Prix 4, having played Grand Prix 3 years ago. I've got it working, seemingly smoothly, on Windows 10 and have been trying a couple of things.

I have some questions that I didn't immediately find an answer to (some of them I tried Googling a fair bit). That might mean there isn't an answer, but maybe somebody can help? Thank you!

1. I've been running the Talladega track, which runs absolutely fine, but for some reason the bottom of the car lights up under incredible strain when hitting faster speeds. This seems to happen to the human car a lot, but not the computer car so much, so it makes it impossible to be as fast as the CPU even in rookie mode. Is there any explanation for this, or perhaps something in a physics file I can change to allow me to run this track? I've not messed with any physics files and I know I used to install one in GP3. (I'm also having trouble getting another oval, Elimeno, to work, I've posted in its own thread)

2. Is there any way to set Qualifying to over 60 minutes long? I know GPxPatch can extend a race experimentally, but not sure if any tools can increase the qualifying timer. Or even stalling the timer somehow, so it won't count down. It'd be really good to be able to do this.

3. I'm using an Xbox 360 controller at the moment (no wheel right now), which I've got working in terms of acceleration/braking/steering. Is there any way to map specific keyboard commands to the buttons on the control, in GPxPatch or some other software?

4. Likewise, any reason the CPU can seemingly go so much faster even in rookie mode? I feel unable to catch a CPU car both on keyboard and a controller, even with all aids on. I'm wondering if I've configured something wrong? I feel like setting to the easiest mode should make some of the CPUs pretty easy to pass, but they're not on the default tracks.

I'm cars I've added, mostly based around the Toyota TF108, if it helps. (But I've not changed any physics or other game behaviour files, maybe that's my problem for 1 and 4, I don't know.)

Thank you for any help! :)

Oval circuits

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Hey again, there's some really old threads about oval circuits but the tracks listed are either not available anymore or all of the images are dead, so thought I'd ask anew :)

I'm a fan of driving oval tracks every now and again, I'm wondering if anyone can recommend any good ones for GP4? It seems like the game may have an issue with banking a bit (according to old threads) so a flatter type oval would be really interesting especially. I've already got Talladega (works, but seems to be car floor issues) and Elimeno (can't get it to load).

Halo

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Hi there, is there a halo in the making?

Performance problem

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I have a strange problem.

I am trying to make a change using GP4Tweaker, specifically the "jump start realism enabler", yet whenever i do this it renders a race unplayable, it turns it into a slideshow.

During qualifying or practice the game runs perfectly normal, yet the race as i said, turns the game into a slideshow, absolutely unplayable.

I'm assuming that because i'm making a change thats related to the race itself, thats why its affecting only the race but not practice or qualifying.

I have deleted the F1Graphics.cfg and let the game create a new one, which didn't solve the problem.

I have played with different texture settings within F1Graphics yet nothing.

I'm stumped, what on earth would cause this to occur?

I have a high end computer which can easily handle GP4 so thats definitely not the problem.

Thanks.

Slasher.
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